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Blason v0.8.0: the room, the smoothness, armies that fight

2026-11-05

A real room

"Create a game" opens a room at its own link, to send to your friends. Lords line up by team, every setting explains itself on hover, each player says when ready, and the host can expel a player or hand over.

The room: the lords on the left, the settings on the right, the game's land behind them

A smooth map

The map stays smooth, even on the whole world fully zoomed out. The ground's tiles load faster and no longer slow the game down.

The whole world's map at the opening of a game

Armies that fight

Armies move without jolts, even after a battle, and their men truly fight at the front. Two armies now take 2 seconds apart: the bar's shields grey out and show the time left. They also show the peasants you lack when you have too few.

Two armies in battle at the foot of a village

A clearer Conquest

At the opening, every banner is planted and in sight. The lords' borders come before the regions'. A gold arrow shows the castle you can fortify, and one click on it does it. The trebuchet now damages castles: one level and half the garrison.

Choosing a region in Conquest, the lords' banners already planted

Fire, water, sound

The trebuchet's stone lands in a burst of fire, and the land it hits burns for 10 seconds, with no building possible. Water, fire and borders lose their square edges, and sounds are better balanced.

Land on fire after a trebuchet's strike