Play online
"Play" enters the public game whose opening is under way: up to twenty players, no bot at all, each for himself. "Create a game" opens the game at once with its book: the land, its size or another, the bots and their level, the teams, the length of the opening. You play it alone, or give its code to friends: they enter the game, read the host's book, and the game goes online for all when he launches it.

Truer lands
The lands are now raised as a relief: their heights form ranges of high mountains that no army or caravan crosses, cut by passes that make the map's chokepoints. And two lords coming at each other no longer meet in a straight line: a roughness of the land, the same for all, makes the fronts wind like coasts.

A richer game
The standard is planted where you like during the opening. Peasants are fed by the land and by the villages, which levy the armies; markets hire mercenaries and send their caravans; castles shoot at the armies biting their land. Three coups, from the cheapest: the archers, the troublemaker and the trebuchet. Offerings buy peace, and teams play together to the end.

An interface redrawn
The HUD floats over the map, with no background: the race at the top, the lords listed on the right, the purse bottom left, every action on one line, the campaigns bottom right. Timers are gauges, an offered alliance is accepted or refused in one click, a right click opens a lord's menu, every piece has its hint, and it all plays on a phone too.

The home and the Journal
The home shows the land of the public game whose opening is under way, the time left and its seats. The Journal, How it works and the legal notice are leaves of the same book, in the game's matter.
