A new home and a room in two halves
The home shows the public game large, its land tilted beside it, and Play just under it. The room splits in two: on the left who plays, over the land out of focus, on the right how the game is played. The whole game now follows one style, with icons drawn by hand that move under the pointer.


The training game
A sandbox to learn and to test: give or take peasants, hold every card, cool them all at once, set off any disaster, change the map or the rules in the middle of a game.

The castle and its ramparts
Three villages close together join into a castle, which feeds, trades and defends better than they did. The ramparts are redrawn and join two towers up to 20 tiles apart.
A new balance
Taking land no longer gives peasants: buildings feed them, villages, castles, inns, fields and fisheries. Every card cools down in 10 seconds.
Faster
While the home is shown, the game loads ahead and stays in the browser's cache: a game starts at once.