Natural disasters
Twice a game, at 7 and 14 minutes, the map changes for good: a fire burns a forest to ashes, a tornado zigzags across the lands sweeping buildings and armies away, a tsunami turns the coast into sea, and the desert turns the land to sand. A banner announces each a minute ahead. A room can turn them off.

A clearer map
Lands are light, and each border carries its lord's colour. Names and peasants grow with their land and follow the zoom. A dark frame surrounds the map, and buildings no longer flicker.

The room's rules
Rooms have a Rules section, folded under one line: the game's length, the land to win, the evolutions' pace and the share of peasants each click sends.

Livelier armies
Armies strike on the first click, and large armies march faster. The Reinforcements card adds free men to every army, settlers cross water and buildings go up twice as fast. Every building taken from an enemy is crowned in gold, with a peal of bells.
Everyone's ping
The lords' list shows each player's ping and troops. A performance panel can be turned on in the settings.