A game you left is still yours
A reloaded page or a lost connection no longer takes you out of the game. Your seat waits 2 minutes and the home page offers the way back. At the end of a game, everyone comes back to the room to play again, and the room lets you hear and see who comes and goes.

Shields and armies you can read
Shields no longer jump from side to side when there are many. Each follows its army and moves gently away from the others. From afar, a lord's own gather as one, and two armies in a battle stay on the side they came from.

Castles to besiege
In Free lands, a castle no longer falls with its tile. An army comes to its walls, faces its defenders, then besieges it. A golden button shows its upgrade and its price. A warship in hand also shows the water it can reach.

Fewer scraps, more moves
Small pieces of land get eaten from their edge inwards, even if they touch several neighbours or the sea. An army can cross an ally's land to strike a foe you do not touch. And when it has nothing left to take, its survivors become peasants again.

Teams that win together
The race now counts each team's land together. The winning share falls until a side holds it, so a game always ends. Hard bots read the whole map, strike for the heart of enemy land and play far better in teams.
